‘Frankly it blew my mind’: how Tron changed cinema – and predicted the future of tech
From cyberspace to AI, Steven Lisberger’s 1982 sci-fi classic was way ahead of its time.
The team behind it explain how they made a game-changerBack in 1982, computers meant one of two things in the popular imagination.
Either they were room-sized machines used by the military-industrial complex to crunch data on stuff like nuclear wars and stock markets, or they were fridge-sized arcade games such as Space Invaders and Pac-Man.
Kraftwerk were singing about home computers, but if you owned one at all, it was probably a Sinclair ZX81, which was only marginally more sophisticated than a calculator.And yet, that summer, cinemagoers were catapulted into the digital future.
Few appreciated it at the time but with 40 years’ hindsight, Steven Lisberger’s sci-fi adventure Tron was the shape of things to come: in cinema, in real life, and in virtual life.
As a piece of entertainment, it is admittedly no classic,
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