Movie adaptations of video games are still mostly terrible. Why has no one cracked the code?

Games creators and writers give their theories on how an upcoming crop of adaptations could avoid the same pitfalls as Assassin’s Creed, World of Warcraft and Super Mario BrosNo other film genre boasts such an unimpeachable reputation for dreadfulness as the video game adaptation.

Some, such as this year’s Tomb Raider film and the zombie-themed Resident Evil efforts, almost achieve mediocrity.

Others are so fascinatingly terrible that they have become Hollywood legend – for instance, the baffling interpretation of Super Mario Bros proffered by edgy British directors Annabel Jankel and Rocky Morton in 1993, in which Nintendo’s bright, joyful Mushroom Kingdom was reimagined as a futuristic dystopia called Dinohattan, where everyone was dressed in fishnets and black leather trenchcoats.

A quarter of a century later, it is still impossible to understand why anyone thought that was a good idea.The ever-expanding Marvel cinematic universe is ample proof that

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